3.5 magic item compendium pdf3/17/2023 ![]() ![]() : 258 This enhancement value is a "persistent, always-on" ability. Many magic items in this edition "have an enhancement value" which improves a character's basic stats. It also introduced the idea of item sets, where items of a set would improve as more were collected, which would then reappear in the 4th edition book Adventurer's Vault 2 (2009). The Magic Item Compendium also showed some early hallmarks of 4th edition design: items were marked levels and some items appeared at multiple strengths. With this in mind, the designers then pulled items from all the 3rd and 3.5 edition books and "after looking through about 2000 magic items, they looted the best 1000 or so". ![]() Collins "identified the reasons that these items were particularly well-loved: they were cost effective, they could be improved, there was nothing else as good in their slots, they were simple, they didn't take time to activate they provided effects that were required for characters to stay competitive". Andy Collins, the lead designer on the project, "started this process by identifying the 'big six' magic items that took up the majority of characters' item slots: magic weapons magic armor & shields rings of protection cloaks of resistance amulets of natural armor and ability-score boosters". The 3.5 edition book Magic Item Compendium (2007) was a capstone book that reprinted, updated, organized, and regularized "numerous 3e magic items". There was "no attempt to correct rule imbalances, edit entries, or even match game mechanics to one particular edition of the game". The books total more than 1500 pages across the four volumes and each volume contains over 1000 magic items. The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993". In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published. The powers and effects are selected by the DM from a set of lists, so that players cannot predict the artifact's powers. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers are used. In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. ![]() 1.2 2nd edition Advanced Dungeons & Dragonsĭevelopment 1st edition Advanced Dungeons & Dragons.1.1 1st edition Advanced Dungeons & Dragons. ![]()
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